AI SDLC Pipeline & the Context Machine

Last week I decided to turn my 2D game into a 3D one. There is something attractive to me about going vertical in a colony sim. So by lunch I had a plan. That afternoon my AI SDLC pipeline was building the tools that build the tools, two AI subagents were opening pull requests against three different repos, and I had spent an hour and some change making a third assistant argue that the whole pipeline was pointless.<br> More

Local AI Agents in LAIRD

I Shipped 12 of Them in a Free Game and Got 2 Downloads

The AAA industry is currently burning billions on cloud compute and server-side LLM APIs. Meanwhile, I just shipped a free game concurrently running 12 AI agents in LAIRD on consumer hardware with zero API latency. It got exactly 2 downloads. I am completely unfazed.

Running 12 Local AI Agents in LAIRD on a Laptop

The game is called LAIRD.<br> More

Working on a New Toy

I’m working on a new toy for the Unity Asset Store. I don’t know what I’m going to call it yet, but it’s essentially a modular in-game building system that I will be packaging as my latest plugin. After I finish, I will of course be updating my old plugins as well.

More details to come soon! I was just excited and well, now the proverbial cat is out of the bag.<br> More