Last week I decided to turn my 2D game into a 3D one. There is something attractive to me about going vertical in a colony sim. So by lunch I had a plan. That afternoon my AI SDLC pipeline was building the tools that build the tools, two AI subagents were opening pull requests against three different repos, and I had spent an hour and some change making a third assistant argue that the whole pipeline was pointless.<br> More
Category: Unity
Stuff relating to my Unity developments.
Local AI Agents in LAIRD
I Shipped 12 of Them in a Free Game and Got 2 Downloads
The AAA industry is currently burning billions on cloud compute and server-side LLM APIs. Meanwhile, I just shipped a free game concurrently running 12 AI agents in LAIRD on consumer hardware with zero API latency. It got exactly 2 downloads. I am completely unfazed.
Running 12 Local AI Agents in LAIRD on a Laptop
Virtual Reality Is Our Dystopian Future?
It’s coming. And soon. No one can question that. No one would. But what I question is the direction. I’ve found myself thinking a lot about the future of virtual reality lately. I want to like it, and I do – in concept. What I realized after some thought is I now know the distinct and eventual height of virtual reality gaming.<br> More
Working on a New Toy
I’m working on a new toy for the Unity Asset Store. I don’t know what I’m going to call it yet, but it’s essentially a modular in-game building system that I will be packaging as my latest plugin. After I finish, I will of course be updating my old plugins as well.
More details to come soon! I was just excited and well, now the proverbial cat is out of the bag.<br> More