2D Occluded Shader


Description

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2D Occluded Shader is a set of simple shaders for 2D games. The first simply serves as an occluder, that is an object meant to cover other objects up. The second is for objects that can be occluded, and allows them to be seen even when they are covered up by an occluder.

Availability

You can find it on the Unity Asset Store.

Usage

To get started, please follow the instructions below:

  1. For occluder objects, make sure they are using the 2D Occluder Shader.
  2. For occluded objects, make sure they are using the 2D Occluded Shader.

Documentation

User documentation

Support

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