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technical artist. coder. polymath.

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Tag: animation

Creating our Animation Set

CryENGINE

It CAN be Tested!

At this point – if you open CryEngine… what you should have is an Entity you can drag and drop into levels which will be fully interact able weapon (incapable of damage since the collision is in a totally borked spot.) And once you grab the weapon, a lot of red text saying the animation doesn’t exist.
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November 29, 2011 Michaelanimation, cdk, tutorial, weapon11 Comments
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