CryEngine 3 Localization Tutorial

Goals

  • We are going to learn how to localize text in CryENGINE 3.
  • We are going to learn how to create a Localization Package for CryENGINE 3.

Tasks

Part I – Localization

  • Navigate to CryENGINE Game folder (C:\CryENGINE\Game\)
  • Open Localized folder
  • For this example, we’re using the English language. Open “English.PAK” with an archive tool like 7-Zip or WinRAR.
  • Extract contents of “English.PAK”
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Full Disclosure: Busy, Busy

Hey there fans. I’ve been busy lately so I haven’t gotten a chance to update. Sorry about that. Here’s what happened – I am now working as a Technical Director for an independent game studio.

This means a number of things:

  • I am officially announcing my return to CryEngine 3. (Woot.) I’ve been in and out of the FreeSDK for the past month or so and I’m glad for it.
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My Change in Heart

So long, CryEngine 3…

It’s done. I’m out. To elaborate: when they nixed support for my IDE, this forced me out of their community. Any plans I had made with the Engine have ultimately fell through. Any game concepts I was working on are on hold until further notice.

And Hello Stencyl

I’ve moved into Mobile Game Development. And since I haven’t the foggiest notion on where to start – to learn how to target mobile platforms – I’m using a game IDE by the name of Stencyl.<br> More

CryEngine 3 Multiplayer Works!

There’s been some buzz on the CryDev Forums. We’ve recently been working on discovering the nuances of TCP/UDP socketing and CryEngine’s server capabilities. Well, I’d like to say I take no credit for discovering this process, I simply documented it. I have also posted it here.

Full list of steps taken:

  • Export functional map to engine.
  • Open CryLauncher. Log in using credentials.
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