Third Person Weapon Asset

Fairly simple set up. We need to take our model, save it to a new file (I recommend a _tp suffix, for instance mine is named baseball_bat_tp.ma.) Now you’re going to have to create some “CryHelperNodes.” This is bogus, it’s technically just a fancy name for some other thing, which is simply being used to track a MAT16. Er, a positional translation matrix.
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Creating the Weapon Model

So… This first step comes in three parts. First, we do our research. Then we build the model. Finally we create a texture map. For this tutorial, and the sake of simplicity, I will be creating a baseball bat. A very simple bashing instrument. But it’s no surprise to anyone who knows me, that a personal motto of mine is simply to KISS.
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