The CryEngine 3 Development Kit, it’s fun stuff. I’ve been playing with it a lot lately, and I’ve been watching the community form around it. There seems to be a bit of a call for experienced Maya users and their take on the CDK. I happen to know of such things – and have recently decided I would try to help. So I’m going to be taking on a tutorial for the CDK, of sorts. It’s really just going to be a write-up of the process I took to get my first-person arms into the Cry Dev Kit. I hope to be able to include all relevant research so enabling anyone reading this tutorial to be able to reverse engineer my work.