So a little while back and to no fanfare – I released an updated version of Taxel’s TestMenu for CryENGINE. Wait, let me start over. A while back, a fellow CryDev community member by the name of Taxel released an example menu file. But the version he released was non-functional and needed some work. Long story short, I’ve modified the menu to work in the latest release of CryENGINE.
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Category: CryENGINE
I needed a place for tutorials I’ve written specific to using the CryEngine 3 Software Development Kit. This seemed suitable.
CryEngine 3 Localization Tutorial
Goals
- We are going to learn how to localize text in CryENGINE 3.
- We are going to learn how to create a Localization Package for CryENGINE 3.
Tasks
Part I – Localization
- Navigate to CryENGINE Game folder (C:\CryENGINE\Game\)
- Open Localized folder
- For this example, we’re using the English language. Open “English.PAK” with an archive tool like 7-Zip or WinRAR.
- Extract contents of “English.PAK”
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Holy Karp! User Interface!!
So I’d been working on importing libRocket into CryEngine 3 for a while now. Quite unsuccessfully, mind you. Turns out I was wasting my time anyway!
Crytek just released a new version of the FreeSDK. And it has…. Scaleform! I can hardly believe it. The engine had been nearly crippled without UI. I couldn’t imagine trying to script together new GameRules without them.
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Yhey! Community
So I was pleasantly surprised today when I set down to take care of my business. (Read: Yhey! I checked my website.)
Apparently I’m starting to make waves in the CryDev community. One of the members of this fledgling community, one Adam of cryengine3sdk.com has found my site and linked to my tutorials. I am understandably okay with this.
In fact, I’ve done the same – I added a link in my blogroll (currently located on the bottom leftmost part of the footer) to his page.
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