There’s been some buzz on the CryDev Forums. We’ve recently been working on discovering the nuances of TCP/UDP socketing and CryEngine’s server capabilities. Well, I’d like to say I take no credit for discovering this process, I simply documented it. I have also posted it here.
Full list of steps taken:
- Export functional map to engine.
- Open CryLauncher. Log in using credentials.
- Console Command “map mapname s” (s is for server.)
- Once map loaded. Open second CryLauncher. Use same credentials.
- In new CryLauncher window, enter console command “connect 127.0.0.1” (This is your localhost as defined in your hosts file. It could be any IP address which is currently receiving.)
- CryLauncher hoses, loads slow, but eventually loads.
- You can alt-tab between windows and effect change.
(Note: italic text represents a placeholder. You may need to adjust the values. (HINT: Replace mapname with forest.))
you may refer to this topic in the crydev forums:
http://www.crydev.net/viewtopic.php?f=355&t=80317
But it didn’t solve my problem.
Yes, that does appear to be the topic I mentioned. Thank you for turning it up – I had been unable to find it in my searches.
As I said, I’ve barely tested the functionality. (Since chances are I’m going to have to reprogram some of it for my purposes anyway.) I haven’t really gotten to that step of Project Tophat yet, but I will. I wish I knew more about the topic and could help clarify further. But I’m afraid I don’t, at least not yet. Heck, I’m still figuring this Engine out myself. :)
Hope you get it solved! And if you do, I’m sure the community would benefit greatly from your sharing what you learned! Take care. :)
the Cryengine 3 multiplayer really works!!!!
But I’ve got a problem. When the server player shoots to the client player It can’t kill it, although if the client player attacks the server it kills the server player.
Yep, that was my initial response too. :)
But yea, in case you couldn’t tell I barely played with the functionality. It nearly melted my graphics card, hehe. Anyway, I seem to remember reading something about this on the CryDev forums. I’ll see if I can’t turn it up here in the next few days and I will get back to you. :)
haha cool man! well lets look forward to good traffic and some new updates hopefully next year with CryENGINE 3!
Hey awesome site you got here! Featured this tutorial on my site http://cryengine3sdk.com/?p=476
If you want to exchange links I can offer you a spot on my front page. You already have a section in my tutorials page. Lets link up!
Sounds great, man. I went ahead and added you to my CryEngine links. :) If you have any questions or comments, feel free to use my contact forum. (Assuming whatever you want to say needs to stay private. Here is good too. :))
[…] The Rancid One has figured out how to create a multiplayer server and has given the community a small tutorial that should help you get started with multiplayer servers and LAN networking in CryENGINE 3. It involves the use of the netcode already inside the CryENGINE 3. With a few simple steps (lol) you can get started buffing out your games multiplayer portion. Great job Rancid One! […]