Full Disclosure: Busy, Busy

Hey there fans. I’ve been busy lately so I haven’t gotten a chance to update. Sorry about that. Here’s what happened – I am now working as a Technical Director for an independent game studio.

This means a number of things:

  • I am officially announcing my return to CryEngine 3. (Woot.) I’ve been in and out of the FreeSDK for the past month or so and I’m glad for it.


Project Crippling troubles with CryEngine.


I know, a shock to me too. Believe me. Truthfully, I really like the engine. There’s just this fundamental problem, and it’s probably just me. I can’t seem to export animations from a first-person skeleton into the engine. Everything I’ve tried achieves nothing. It’s like a nightmare come true. Basically, I rig, I pose, I animate, and then when I go to Export – BLARGH, the program pukes up all over my screen and I have to crack out the Task Manager to finish the job.