Full Disclosure: Busy, Busy

Hey there fans. I’ve been busy lately so I haven’t gotten a chance to update. Sorry about that. Here’s what happened – I am now working as a Technical Director for an independent game studio.

This means a number of things:

  • I am officially announcing my return to CryEngine 3. (Woot.) I’ve been in and out of the FreeSDK for the past month or so and I’m glad for it.
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Project Crippling troubles with CryEngine.

What!?

I know, a shock to me too. Believe me. Truthfully, I really like the engine. There’s just this fundamental problem, and it’s probably just me. I can’t seem to export animations from a first-person skeleton into the engine. Everything I’ve tried achieves nothing. It’s like a nightmare come true. Basically, I rig, I pose, I animate, and then when I go to Export – BLARGH, the program pukes up all over my screen and I have to crack out the Task Manager to finish the job.<br> More

So what is the Butcher’s Bill?

The Update

No surprise that CryTek updated, really. We were all told it was coming. I don’t know why I was so hasty to update my files, perhaps I was enthusiastic. (Although a quick read through their notes revealed… still no UI.) This patch seems mostly addressed to small teams (still in development, too) as the maps now save on a per-project basis, instead of a per-individual.<br> More