Hey there fans. I’ve been busy lately so I haven’t gotten a chance to update. Sorry about that. Here’s what happened – I am now working as a Technical Director for an independent game studio.
This means a number of things:
- I am officially announcing my return to CryEngine 3. (Woot.) I’ve been in and out of the FreeSDK for the past month or so and I’m glad for it.
So I’d been working on importing libRocket into CryEngine 3 for a while now. Quite unsuccessfully, mind you. Turns out I was wasting my time anyway!
Crytek just released a new version of the FreeSDK. And it has…. Scaleform! I can hardly believe it. The engine had been nearly crippled without UI. I couldn’t imagine trying to script together new GameRules without them.
I know, a shock to me too. Believe me. Truthfully, I really like the engine. There’s just this fundamental problem, and it’s probably just me. I can’t seem to export animations from a first-person skeleton into the engine. Everything I’ve tried achieves nothing. It’s like a nightmare come true. Basically, I rig, I pose, I animate, and then when I go to Export – BLARGH, the program pukes up all over my screen and I have to crack out the Task Manager to finish the job.
No surprise that CryTek updated, really. We were all told it was coming. I don’t know why I was so hasty to update my files, perhaps I was enthusiastic. (Although a quick read through their notes revealed… still no UI.) This patch seems mostly addressed to small teams (still in development, too) as the maps now save on a per-project basis, instead of a per-individual.